Plague Ship
by Andre Norton
Plague Ship is the second novel in a seven volume series
about the Free Traders – A crew of Merchants that explore new worlds and make
contact with new species to open up trade. The story was published in 1956, and
though it is almost sixty years old now, it has aged gracefully.
Set within its own clear continuity, it makes no specific
references to style, language or culture that could otherwise date the book.
The story makes no effort to try to explain the precise intricacies of its
scientific principles; a common pitfall of vintage science fiction that causes
the stories to become nonsensical as our evolving knowledge of technology
destroys their credibility.
The first chapter does an amazing job setting the scene on
the strange and exotic planet of Sargol; its strange cultural practices, its
beautiful scenery and its interesting people. Dutiful and honour-bound, the
crew of the Solar Queen are all likable and well-written characters. The
antagonists are the IS - InterSolar - an interplanetary trading conglomerate
that uses corrupt bureaucratic processes and corporate espionage to
undermine their competitors and secure trading rights
At its heart this is an under-dog story. It is a tale of over-comming obstacles and challenges, and the battle of truth over injustice. This is a theme we can all relate to at some point in our lives, whether it is in our youths or in our adulthoods.
The story is well paced and broken into three Acts. The
first Act deals with the inter-relationships between the Solar Queen, the IS
agents trying to sabotage their trade negotiations, and the Salariki – the
native inhabitants of Sargol - and there is plenty of well-written exploration of the Salariki culture and their environment.
An interesting species, they remind you of the Na’Vi from
James Cameron’s Avatar – a strong, lithe and cat-like alien species that lives
in balance with their surrounding environment. An interesting and unique part
of these people is their sense of smell. It is so strong that it has guided
their cultural evolution, and their customs and currency all revolve around
scent and aroma.
The second Act deals with their travels in space as they
leave Sargol behind and return to Terra to sell their acquired commodities. It
is during this time they begin to fall ill and are labeled by the IS as a
Plague Ship. This creates all sorts of conflicts as they have limited
resources, their crew numbers are dropping, and they are contractually bound to complete their trade or they lose the sole trading rights to Sargol and forfeit
a fortune and are potentially black-listed.
The pace becomes faster as they try to meet the trade
deadline whilst struggling to solve the growing mystery of the plague. The
plague itself was well-written and keeps you guessing throughout the story as
to its origin or cause. Ideas and concepts from the start of the story are reintroduced here
and this makes the story feel well rounded.
The third Act is a departure from the first two as it deals
with bureaucracy and politics and the legal ramifications of the
actions the Solar Queen’s crew in their struggle to survive. There are some nice action scenes in the climax, and then a short but satisfying denouement: the heroes are
rewarded, the antagonists get their comeuppance, and the final
lines are a tidy segue into the next book:
“Thank the Spirit of Free Space there’s practically no
trouble one can get into on a safe and sane mail route!”
But Cargo-Master Van Rycke, in spite of knowing the Solar
Queen and the temper of her crew, was exceedingly over-optimistic when he made
that emphatic statement.
I have read this book several times over the years, and I
think each time I read it I enjoy it a little bit more. As previously stated,
the characters are likeable and, most important, they are relatable and
realistic and so are their actions.
Andre Norton was always a master at creating colorful worlds
and creatures and she knew how to make them co-exist in believable ways, and I
highly recommend this book for any fan of Science-Fiction or Fantasy.
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